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Creating a Sim consists of creating a " family" (identified by a last name) that can hold up to eight members. In the beginning, the game offered players pre-made characters to control, as well as the option to create more Sims. The only real objective of the game is to organize the Sims' time to help them reach personal goals and succeed to the best of their ability. This has helped the game successfully attract casual gamers. In The Sims, there is no primary objective or goal to achieve, and instead of fulfilling objectives, the player is encouraged to make choices and engage fully in an interactive environment. Promotions for the game were first seen on the SimCity 3000 installation CD.
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EA Games initially named it Project X, however for a short while it was called Dollhouse Simulator but after realizing that it would be hard to market to young males it was renamed to Tactical Domestic Simulator and eventually renamed it The Sims in 1997.
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In 1995, he proposed it again to EA Games. In 1993, he proposed the idea to Maxis but they rejected it, believing that computers at the time could not handle such a game.
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It was this experience that inspired him to think of a game that simulates life, linking his ideas with the SimCity series he had developed. A player can control a maximum of eight Sims at a time the Sim currently being controlled can be identified by the PlumbBob over its head.Īfter suffering a fire that burned away all his possessions, Will Wright was forced to find a new home and rebuild his life. Sims can only interact with the objects in their house. Players will need to build a well-designed house and put in different objects to fulfill the Sim's needs. The architecture and the artificial intelligence system have both been praised by players. They will also need to find a job, be promoted, or even marry other Sims so that one can have a successful family life. Players must fulfill their need to sleep, eat, and so forth, just like real human beings.
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The player will need to make his or her Sim successful in many ways. The game does, however, have plenty of clear secondary objectives, such as career and relationship success, although there are no set rewards for this.
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Strictly speaking, there is no primary objective to The Sims it is open-ended and players are free to decide for themselves what constitutes success or failure.
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The base game itself has sold more than 16 million units, and was at one time the best-selling PC video game in history, until it was eclipsed by The Sims 2. The success of the initial release led to the creation of a total of seven expansion packs for the game, and ultimately led to the release of other games in the The Sims series, including the sequel titles The Sims 2, The Sims 3, and The Sims 4. The Sims was released on February 4, 2000, to wide critical acclaim and numerous awards.
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The Sims is a spin-off of the SimCity series, and was created by SimCity creator and Maxis co-founder Will Wright. The residential lot that individual Sims or families call home can be upgraded both in terms of the structure ( Build Mode) and the furniture that occupies it ( Buy Mode), with limitations on lot space. Sims have a degree of free will, but not enough to be considered completely independent (and even this limited free will can be disabled). Sims require direction, via mouse inputs, in order to have their needs met and live their lives efficiently. In the game, players control the day-to-day lives of virtual people called " Sims". The Sims (retroactively referred to as The Sims 1 or TS1 to differentiate it from the series as a whole) is a single-player interactive life simulation game, developed by Maxis and published by Electronic Arts.
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Windows, Linux, Mac OS, PlayStation 2, Xbox, Nintendo GameCube The People Simulator from the Creator of SimCity
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